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ahmetbehram

3
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A member registered Jun 11, 2021

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Here is the output in my console after updating gamemaker to 2.3.6



LoadLibraryW steam_networking.gml failed with error code 126

LoadLibraryW steam_misc.gml failed with error code 126

LoadLibraryW steam_matchmaking.gml failed with error code 126

LoadLibraryW steam_id.gml failed with error code 126

LoadLibraryW steam_core.gml failed with error code 126

LoadLibraryW steam_autogen.gml failed with error code 126

well yeah my problem exactly happens if the data is coming faster than i can process it since gamemaker games are single thread. My question is i send the exact same amount of data on lan network and gamemaker is processing data in async events. Is there any way to handle steam packages async ?

(1 edit)

Hey, yesterday i was testing my project and i implemented all the stuff needed for my game. The thing is i created a lan networking and my lan networking is using async networking event and working perfectly and fast but on the other hand for steam we are using steam_net_packet_receive in a while loop and if there is lots of packages coming from steam that means some old computers will not be able to keep up with the game and will receive lots of latency. So i need some kind of a multi-threading system or at least i need to get packages via async events. Is there any way to achieve this in gamemaker studio 2 ?